AINavigation |
Used to control NPCs with steerable for movement and state machines for behaviour
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Component |
Base class for the Components
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Pirate |
Gives the concepts of health plunder, etc.
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PlayerController |
Responsible for the keyboard/mouse control of the player
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Renderable |
Add the ability for the object to be shown
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RigidBody |
Defines parameters related to collisions of sprites.
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TileMap |
Component that allows the rendering of TileMaps (has its own sprite batch)
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Transform |
Position, Scale, Rotation (in radians clockwise)
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