Class TileMap


  • public class TileMap
    extends Component
    Component that allows the rendering of TileMaps (has its own sprite batch)
    • Constructor Detail

      • TileMap

        public TileMap​(int id,
                       RenderLayer layer)
        Parameters:
        id - resource id of the tilemap
        layer - rendering layer
    • Method Detail

      • getTileDim

        public com.badlogic.gdx.math.Vector2 getTileDim()
      • getTileMap

        public com.badlogic.gdx.maps.tiled.TiledMap getTileMap()
      • update

        public void update()
        Updates the renderer's view with the rendering camera
        Overrides:
        update in class Component
      • render

        public void render()
        Draws the first 2 layers.
        Overrides:
        render in class Component
      • cleanUp

        public void cleanUp()
        Description copied from class: Component
        Called once after the update loop has finished.
        Overrides:
        cleanUp in class Component