Package com.mygdx.game.Components
Class TileMap
- java.lang.Object
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- com.mygdx.game.Components.Component
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- com.mygdx.game.Components.TileMap
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public class TileMap extends Component
Component that allows the rendering of TileMaps (has its own sprite batch)
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Field Summary
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Fields inherited from class com.mygdx.game.Components.Component
parent, reqsMet, requirements, type
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Constructor Summary
Constructors Constructor Description TileMap(int id, RenderLayer layer)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
cleanUp()
Called once after the update loop has finished.com.badlogic.gdx.math.Vector2
getTileDim()
com.badlogic.gdx.maps.tiled.TiledMap
getTileMap()
void
render()
Draws the first 2 layers.void
update()
Updates the renderer's view with the rendering camera
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Constructor Detail
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TileMap
public TileMap(int id, RenderLayer layer)
- Parameters:
id
- resource id of the tilemaplayer
- rendering layer
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